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AI Insights · Timothy · January 2022

Top 5 Sandbox-like Games Performance in Australia Q4 2021

Discover how the top 5 sandbox-like games performed in Australia during Q4 2021, featuring trends in downloads, revenue, and active users.

Top 5 Sandbox-like Games Performance in Australia Q4 2021

In the fourth quarter of 2021, the top 5 sandbox-like games on a unified platform in Australia showcased varied performance trends across downloads, revenue, and active users. Here’s a detailed look at each game's metrics:

Roblox from Roblox Corporation saw a significant fluctuation in weekly revenue, peaking at approximately $733K in early October and ending the quarter strong with $710K in the final week of December. Weekly downloads experienced a notable increase towards the end of the quarter, reaching around 40K in the week of December 20. Active users remained relatively stable, fluctuating between 1.07M and 1.14M throughout the quarter.

Minecraft by Mojang maintained consistent weekly revenue, with a peak of $111K at the end of December. Downloads showed a slight decline, starting at 6.3K in early October and ending the quarter at approximately 5.7K. Active users saw a gradual increase, peaking at around 287K in mid-December.

IMVU: 3D Avatar Creator & Chat from IMVU experienced a drop in weekly revenue mid-quarter, ending with $10.5K in the final week of December. Downloads also saw a decrease, starting at 2.4K at the beginning of October and dropping to about 1.5K by the end of December. Active users declined slightly from 12.9K to around 10.6K over the same period.

PK XD: Fun, friends & games developed by Afterverse Games, had a varied revenue performance with a peak of $14.4K in late October. Downloads spiked to 11.2K in the week of October 25 but generally trended downwards, finishing the quarter at around 6.9K. Active users saw a significant increase towards the end of the quarter, peaking at approximately 47K in late October before stabilizing around 39K in December.

Growtopia from Ubisoft showed an upward trend in weekly revenue, reaching a peak of $9.5K in the week of December 20. However, downloads remained low, fluctuating between 54 and 114 throughout the quarter. Active users hovered around the 1K mark, with minor fluctuations.

These insights are based on data from Sensor Tower, offering a comprehensive view of the performance of these popular sandbox-like games in Australia. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022